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War in the Age of Fredirck the Great
might and reason

Might and Reason By Sam A. Mustafa

Might and Reason is a set of rules by which players can use miniature figures of any size or basing system to recreate the famous, large- scale battles of the mid-18th century. The game is scaled so that one unit of infantry or cavalry represents about four historical battalions or ten squadrons, respectively. Players can fight the great battles like Leuthen or Zorndorf to a decisive conclusion in 3-4 hours.

 Might and Reason is not just a rulebook; it is a complete battle and campaign system. It has a points-based army generation system for competitive, "pick-up," or tournament play. It has two entirely separate campaign games: an operational system for single-year regional campaigns, and the other for an all-European "grand campaign." It comes with sample campaigns and scenarios, lavishly detailed army lists, officer ratings, historical essays, and many full-color pictures that will whet your appetite for gaming in this period when men truly "dressed to kill."

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